Closer

Closer is a game for two people: to start you must stand close together, and to succeed you must work together. Closer uses a Kinect to track the movement of the players’ bodies, and draws a single shared playable character exactly at the space between the players, growing and shrinking with their proximity and moving […]

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Other Hands

Other Hands is a VR experience for people curious about the relationship between their meat bodies and virtual bodies. Other Hands uses Oculus Rift 1.1 DevKit, Leap Motion, and ink, with special guest Adrienne Kammerer. Other Hands inscribes meaning on our physical bodies in response to our decisions in virtual worlds. See more work here […]

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Auscult

Auscult turns feelings in music. Use pleasure, pain, surprise, anger, and other spectrums of emotion to play and listen to the emotional states and changes in yourself or another human being. Auscault can be played alone, as a tool for exploring how certain thoughts or environments make you feel, or with a friend, as an […]

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Burst

Burst is an interactive olfactory experience made with the Berlin Smell Lab. Different custom smells are contained in the balloons. Players choose certain balloons to burst, and change the story. Burst is a smell-your-own adventure story. I also made some smell games you can play at home and with friends. See more work here or […]

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10 Games and Lessons from A MAZE.

I’ve been living, dreaming, and all-out living A MAZE. for the past few months. I moved to Germany to immerse myself in game-making and spaces of experimental play. I asked around about weird game gatherings, and found A MAZE. I reached out to A MAZE., and got to work doing logistics, planning, and problem solving. […]

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Þink

Þink is a multi-level experimental game which uses a seed-to-plant allegory to represent the cultivation of creative ideas from inception through to fruition. See more work here or say hi! (twitter // email)

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