⑀o
_(\<_
____(_)⍳(_)____
LOSER LANE
_|_
'o'
⍵
|
RIDE
LOSER∞LANE
__o
_ \<_
(_)/(_)
STAY ALIVE: 0
o__
_ >/ _
(_) \(_)
ADD A BUILDING?
Game Settings
Difficulty:
Casual Ride
Regular Rush Hour
Peak Rush Hour
Total Chaos
Custom
Save Current
×
Debug Options
Invincibility
Makes bike immune to collisions
Off
Show Hitboxes
Visualize collision boundaries
Off
Core Game Speed
Base Game Speed
Foundation of game speed - how fast the world moves past the bike
1.0
Update Rate
How often game updates (16ms = 60fps, higher = slower)
16
Speed Scaling
How quickly game accelerates (lower = faster acceleration)
0.995
Entity Movement
Oncoming Traffic Speed
Relative to world scroll (1.0 = same as world)
1.0
Streetcar Speed
How fast streetcars move relative to world scroll
1.0
Pedestrian Speed
How fast pedestrians move relative to world
0.5
Traffic Density
Global Density
Master multiplier for all spawn rates
1.0
Streetcar Frequency
How often streetcars spawn. Higher speeds need higher values
0.05
Streetcar Lane Traffic
Frequency of vehicles in streetcar lane
0.3
Oncoming Traffic Rate
Frequency of oncoming vehicles
0.4
Parked Car Frequency
How often parked cars spawn
0.2
Pedestrian Frequency
How often pedestrians spawn (>1 = multiple per frame)
0.9
Entity Spacing
Streetcar Spacing
Minimum distance between streetcars
50
Traffic Spacing
Minimum space between moving vehicles
15
Parked Car Spacing
Space between parked cars
10
Entity Behavior
Streetcar Stop Frequency
How often streetcars make stops
1000
Minimum Stop Duration
Shortest possible streetcar stop
300
Door Opening Chance
Probability of parked car doors opening
0.3
Parking Attempt Rate
How often vehicles try to park
0.3
Player Controls
Jump Distance
How many lanes covered in one jump
3
Jump Duration
How long jumps last (ms)
1000