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Hello

My name is Marie Claire LeBlanc Flanagan.

I design and build things for people. I build play experiences, installations, experimental video games, stories, communities, spaces, and events.

Want to work with me? Reach out!

Why

I'm curious about people: how we express, how we connect, and how we experience the world around us. I enjoy making things that invite people to think in different ways, bring people together, fill people with joy, and allow people to imagine different possibilities.

How

I work with people! Together we think about goals, values, interaction, motivation, friction, barriers, and flow. I listen to people (with all my senses) and spend time thinking, experimenting, building things, and then listening again.

Tools

I use the tools that work for the project. In the past few years I've worked with experimental gameplay, cooperation, community, computer vision, virtual reality, augmented reality, open source data, biosignals, narratives, olfactory art, sonic art, physical spaces, computer vision, machine learning, and human learning.

Read about my work here or check out this FemHype interview.

Communities

I incorporated Wyrd Arts Initiatives, a nationwide nonprofit with 600+ volunteers dedicated to encouraging, documenting, and connecting creative expression across Canada.

I served as the Editor in Chief of Weird Canada, a website that celebrates and documents do-it-yourself, experimental, and emerging music, books, ideas, and art.

I created Drone Day, an international day for the celebration of drone music and communities.

Common
Common
A collaborative play experience for cities exploring networks of care, decentralized resource management, and community trust.
Closer</span><br>A cooperative, experimental game leveraging computer vision to use two people's movie bodies as a shared, single controller.
Closer
A cooperative, experimental game leveraging computer vision to use two people's movie bodies as a shared, single controller.
Burst
Burst
An interactive olfactory narrative experience made with the Berlin Smell Lab.
Auscult
Auscult
A two-player game that sonifies emotions using bio-signals, facial expressions, and machine learning.
Dream Room
Dream Room
A mixed reality spatial experience running parallel to and inside the magical chaos of an event. A ritual space for people to be present, to reflect and connect.
Other Hands
Other Hands
A virtual reality experience exploring the permanence of a person’s virtual choices on their physical body.
follow
Follow
A two-player cooperative game about the intimacy of opposition and the delicate balance of shared control. With a custom two-button controller.
specialguest
Special Guest
An experimental marketplace where anyone can book strange and wonderful guests for video meetings. An invitation to imagine other ways of gathering.
Arcade Friend
Arcade Friend
A custom arcade cabinet game with a human inside. An exploration of labour, play, machines, and the humans behind machine learning.
Throne Room
Throne Room
Collaborative graffiti and ritual exploration of private questions in a four-scene online public bathroom
Sound Games
Sound Games
A collection of tiny games inviting people to get intimate, playful, and curious about their relationship to sound.
Experience Design
Experience Design
Spaces of possibility that we interact with, that we help to shape, and that shape us.
Neighbourbot
Neighbourbot
A service connecting 3 random people from within a shared Discord server for 5 minutes, inviting spontaneous and serendipitous connections.
Dance Closet
Dance Closet
A spatial and physical exploration of the tension and restriction of office environments, providing space for bodily liberation.
Emergency Exhibition Care
Emergency Exhibition Care
An enactment of care for working and exhibiting artists. It’s a series of care tasks performed without obligation or cost in an art show context.

I'm available for consultations, collaborations, and projects.

Say Hello!