Marie LeBlanc Flanagan

Bio

Tiny Short Med Long Blah

Marie LeBlanc Flanagan is an artist working in the playful spaces between people, especially related to connection and community. Marie builds experimental video games, playful installations, and cooperative experiences and has an enduring fondness for the possibilities of trash.

Marie co-founded Wyrd Arts Initiatives; founded Drone Day; served as the editor-in-chief of Weird Canada; co-founded Imaginary Residency, an artist-run online residency; co-founded Toronto Games Week; and co-organizes GAIA.

Marie has worked with Wizard Zines, A MAZE. Berlin International Games and Playful Media Festival, The Processing Foundation, The School of Machines, Making, and Make-Believe, Ada x, Daily Tous Les Jours, and Game Arts International Network.



Timeline

2026

In the radiant year of 2026, so far: I said I would continue existing, and so far that's checked out. Here's the proof ☀ Skied at Le Massif. ☀ Tried OT. ☀ Did vipassana 2.0. ☀ Visited Angelo in France, and met some quakers while I was at it. ☀ Gave a talk at ENJMIN Game Conferences (EGC) about collaborative and cooperative games, met a weirdo games woman named Mirzoeva Saïda, and took myself for a very good Thai dinner afterward. ☀ Did a residency at the SAT, making JEU(X) DE LUMIÈRES, a light-based game in the dome — eventually got it running at MUTEK too. ☀ Taught a Get Started with Git workshop at RadioSnack. ☀ Gave a very unofficial talk about collaboration to Lab148, a consulting client, at their 5 à 7. ☀ Made Robins des ruelles, an experimental web game about a group of costumed Montrealers who rob grocery stores and give the food away. ☀ Finally, finally finished the Meshtastic zine — coloured it for a riso print run and discovered risos are not cheap. ☀ Gave a talk at Elektra. ☀ Moderated a panel on AI Activism in the Arts, and had a much less formal, much more critical AI conversation at Bar Darling. ☀ Hosted a vegan cheese party. ☀ Co-hosted a c-side 5 à 7. ☀ Kept adding to the Montreal Cultural Calendar. ☀ Curated the Night Parkcade at Toronto Games Week, co-curated the giant outdoor game projections, made four minigames for the TGW website, and designed a cute little postcard for the whole thing. ☀ Got profiled by MobileSyrup, on Loser Lane and how Toronto Games Week grew from a small picnic into a city-wide festival. ☀ Still going. (Montreal, Charlevoix, Angoulême)

2025

In the technicolour year of 2025: I showed 3 games at Ludodrome ☀ Ran the third Toronto Games Week with Jim with over 40 events! We projected massive games onto the waterfront Silos and played them with Olivia Chow, ran a Secret Night Bike Parkcade with Molleindustria's solarpunk preview, played with a giant parachute, and watched people pilot a flight simulator to chase endless sunsets around the globe. ☀ Showed loserlane in the park ☀ Skied in an almost-blizzard in Verdun with Ellen and Kay ☀ made a soundboard full of my sounds for when I can't make sounds anymore ☀ Went to my first ever Quebec cabane à sucre! ☀ Drew some little friends for Le Cabinon ☀ Founding board member for radiosnack ☀ Snowboarded with Thomas and Aurelie ☀ Protests! ☀ So much reading in the park ☀ Made a secret game ☀ Ate a baby ataulfo mango ☀ Swam in the fleuve with Sarah and Pascal and then warmed up at a fire ☀ I tried to win my to-do list, still trying! ☀ Held the 11th annual drone day, for celebrating drone sounds and community ☀ Got into mesh networks, working on a zine about Meshtastic, which is a way to send text messages to friends and neighbours over radio waves (no tech giants, wifi, or data needed!) ☀ Did a Drone Day interview with Katie ☀ Crucified Don (he requested it) ☀ Paired on new a Secret Rules of the Terminal zine with Julia, and then turned it into a live "Making Friends With Your Terminal" workshop at RadioSnack ☀ Made Grab, an experimental collaborative artgame ☀ Creation with Fili ☀ Talked about adding and subtracting, multiplying and dividing with Mathieu. ☀ Floated in the fleuve on a big Joe pool noodle ☀ Made the Toronto Games Week coloring site. ☀ Final adventures with Ronniy ☀ Worked at MUTEK ☀ Made a silly site for Jenn ☀ So much therapy, thank you J ☀Traveled to DiNaCon in Indonesia and made a game where you hug a starfish to slow down time ☀ Hosted an alt controller workshop ☀ Met Mayowa ☀ Made a kite! ☀ Learned to snorkel, then immediately learned to scuba dive ☀ Travelled with Mónica ☀ Officiated the wedding of Ellen and Kay ☀ Tried to join a gym but hated it (the only good part was the massage chair) ☀ Showed loserlane at the art gallery of ontario ☀ I worked with Julia on the Git documentation + addded a cheatsheet! ☀ Hosted a kind of play workshop in Barcelona ☀ Co-ran GAIA with Luján and Jim and Shalev in Barcelona with many incredible sessions, including some on the beach — plus karaoke and dancing after a demo day, and a ferry ride over to Majorca. ☀ I went to Majorca with Pietro and Pablo for a sidequest related to total revolution. ☀ Made music ☀ Continued curating and adding to the montreal cultural calendar ☀ Literally chased a sunset right off the island on my bike ☀ Ada X programming committee ☀ Joined Palestinian Voices in Games as a network member ☀ Lost my first and dearest mentor (PD) ☀ Co curated a show at Parquette ☀ Made a specific version of tetris that is meaningful to only me ☀ Accidentally rollerbladed an almost quarter marathon (was just keeping someone company) ☀ Made a Montreal version of loserlane for the election ☀ Make a building generator so it would be easier for people to draw their favourite buildings ☀ Designed and hosted an orb game/ritual in Frédéric Back Park for the first ever Montreal Games Week ☀ Ice skating and cross country skiing and sometimes both ☀ Made a zine flip book tool for myself ☀ drew a t-shirt design for Le Cabinon ☀ Co curated a games exhibition at the radiosnack 1 year anniversary ☀ Made an img -> cal site (and chrome plugin) ☀ an intense spiritual experience out of the blue ☀ co-founded c-side games curation collective with Lynn, Ida, Paloma ☀ Riso experimentation with Julia and Lee ☀ Exploration with Sarah and Rami ☀ Helped out with an installation at Pandemonium, didn't show a game because of the fire alarm situation ☀ Started compiling my research into collaborative play

2024

In the playful year of 2024: I made the best game I ever made: take a string with two ends. Each person takes one end. We each can let go, or not. ☀ I cross-country skied in the park with Julia, Kamal, and Kyle and skated with Ronniy! ☀ I snowboarded again for the first time in many many many years. ☀ I worked on my second residency at the Satosphère. I travelled to Kitchener to run a weekend-long playful session with Liane Decary-Chen Isabella Stefanescu Paloma Dawkins Fili 周 Gibbons and Brian Cullen and more. We did playful experiments with sound, 3d scans and play. ☀ I continue to work on a zine about Git with Wizard Zines. I hosted an epic birthday party with a blanket fort, pen-plotter, and music jam. I went to LA and hid a painting on the beach. I spoke about co-ops and unions at GDC, Slug World, and Lost Levels, sat on a roundtable for local game community organizers, and got an ice cream hangout in as a treat. I toured the Exploratorium with Pen, Everest Pipkin, Fer Ramallo, Sagan Yee, Pablo Quarta, Brenny and more. We also went to the Musée Mécanique! I had the unspeakable experience of a total solar eclipse. Jim and I successfully pulled off the second Toronto Games Week with close to 3000 combined attendees (3X our first year) at 25 events over seven magical days, including a night parkcade adventure in an eastend ravine where I encountered a raccoon that still haunts my dreams. I contributed a chapter to the The Game Art Curators Kit, which was published this year by Amherst College Press (contents also available here). ☀ I learned to weld at foulab. ☀ Cohosted a tiny zine-making workshop with cyberlove for OHS ☀ Showed 10 experimental games for my SAT residency in the dome with Cabbibo, Manu, drawings from Pen, and music from Jónsi and sounds from Kristian. Those ten became their own thing: DO-EMS, collaborative play poems made in the dome. ☀ I made Loser Lane, a tiny protest game about the terrifying reality of biking ☀ I showed two game poems at Pique winter edition in Ottawa ☀ Co-led a session on open source and labour (worker-owned co-ops) Open Hardware Summit ☀ I worked on Monahan, a meditative sound piece and narrative experience inspired by the Monahan wetlands, which was awarded the Creative City Network of Canada's Public Art Award! ☀ Gave a coop talk at A MAZE. Berlin, a Cloud Salon talk for The New School, and a talk at UAL London College of Communication.

2023

In the quietly curious year of 2023: I paired with Julia on How Integers and Floats Work, a zine about how computers handle math, and helped her build memory spy, a tool that lets you actually see the bytes behind your variables. ☀ Made a game-poem called Grow Still with Heather Kelley and others, shown at LIKELIKE. ☀ Co-organized the GAIA Symposium, an international think tank for the game arts community, and did research and design with the Liveness Research group, both on GAIA and on Other Market — designing participatory experiences that leave room for agency and emergent play. ☀ Traveled to Lunenburg to scheme new collaborations with Cat Bluemke and Jonathan Carroll of SpekWork Studio. ☀ Co-organized the Virtual Creative Code Fest again — workshops on pixel art, music, colour, and arduino for anyone curious about creative code. ☀ Researched, wrote, and illustrated If You Don't Like the Game, Change the Rules, a comic about co-ops, unions, and labour in the games industry, with research support from Michael Iantorno, then toured it around with talks and workshops in Mexico, Taipei (at the Goethe-Institut, for International Women Game Makers Week, presenting Soft Sanctuary), Kyoto, Tokyo (a Gæmz #25 talk), Berlin, Vancouver, Montreal, and Toronto. ☀ Did a residency at the Entertainment Technology Center at Carnegie Mellon. ☀ Hosted a collaborative zine-making workshop and an Artist Panel x Labour Rights at Eyelevel Gallery in Halifax, another tour stop. ☀ Did a Wired interview. ☀ Hosted a weekend-long Kitchener Play Session, experimenting with sound, 3D scans, and play. ☀ Started the Montreal Cultural Calendar, just to keep track of what's going on around me. ☀ Kept serving on the Eastern Bloc programming committee. (Montreal, Lunenburg, Pittsburgh, Mexico, Taipei, Kyoto, Tokyo, Berlin, Vancouver, Toronto, Halifax)

2022

In the transformative year of 2022: I did a residency at the Société des arts technologiques Metalab and made ComeWithMe, a game exploring connection and the spaces between people (I wrote a blog post about getting stuck along the way). ☀ I created Tender Circuits, a web experience documenting the work of artists exploring the concept of connection and fungal intelligence through participating in AR app development for Digital Arts Resource Centre (DARC). ☀ I co-created the game Song of the Soil with Dirtpunk (Henry Driver, Rebecka Pettersson, Ashley Cho, and Sacha Holsnyder) about microbes and fungus and the beauty of soil for IndieCade's Climate Jam, and we won the Most Adventurous/Innovative award ☀ I created The Pocket Guide to Debugging​ with Julia Evans, a zine that helps you find your way through the trickiest computer bugs. ☀ I taught A hands-on guide to making personal games again with Bahiyya Khan, and Lorenzo Pilia at the The School of Machines, Making, and Make-Believe, ☀ I worked with Leslie Ting to create What Brings You In, an interactive online show with music, live narration, guest voices, and playful interactions. ☀ I worked with adelheid on You are swimming here, an AR exploration of the human and natural histories that exist in our shared spaces. ☀ Aaron Levin, Erik Hinton, and I made UNCVR, a Wordle clone based on album art. ☀ We celebrated the 8th annual Drone Day, and I organized the first ever Drone Jam, where we made experimental games, toys, or playful things related to the idea of sustained tones (drone games). ☀ I worked with TruLuv on Design for #SelfCare, incorporating rituals to deepen care, compassion, and connection. ☀ I co-organized Virtual Creative Code Fest (CC Fest), a free & friendly event for anyone curious about creative code with workshops on pixel art, music, color, and arduino with Saber Khan ☀ I hosted some ai / ethics / being here now playsessions where we tried out new AI tools and talked about what it means for us. ☀ I co-organized with Ada X, and InterAccess Ctrl+Shift: Data Sovereignty & Community Action, conversations about listening, inquiring, contemplating, and consent-building in the age of digital giants. ☀ I hosted conversations with Grace Scheele: not yr angel bby harpist, Viktorija Kovac: Theatre of Heartbreak(s), Sam Mercury: mixed(er), Andrew Jacob Rinehart: Searching for Stillness through Radical Play, Kate Kamo McHugh: Seeds of Reclamation, and Lauren Prousky: When we speak at the same time, we speak the same language, in the X-Camera series to discuss their artistic practice. ☀ I continued to serve on the Eastern Bloc programming commitee. ☀ I organized a series of workshops called "playsessions" on making experimental games, including Concentric Fictions with Dhruv Jani, exploring magical realism, experimentation, and nonsense verse; Weird Theatre Games, a workshop about transforming emotionally challenging situations into one-of-a-kind awkward theatre games with D. Squinkifer, Making It Work: Tools & Modes for Interactive Experiences, a workshop about designing playful interactive experiences with Jess Rowan Marcotte, and Create your own biomorphic world in Blender with Shonee. ☀ I created a series of sessions on funding games, including How to Finance Your Game without Going into Debt, a workshop about financing games for small indie game studios with Meagan Byrne, Fund! Your! Game! with Kim Gibson from Ontario Creates, Fund! Your! Game! with Megan Leduc from Canada Council for the Arts, and Fund! Your! Game! with Mark and Zhe from Ontario Arts Council. ☀ At the close of the COVE/COVOX project (where a group of artists worked together to unearth new ways of connecting with audiences using technologies; invest in local arts succession, and create and present six interdisciplinary performances) I created a 64-page zine documenting the entire project. ☀ I created a playful site exploring the idea of digital audience engagement, based on the mood-ring project. ☀ I did research on the TouchingYou project, exploring softness, touch and connection grounding "knowledge" in lived experience, somatics, and play. ☀ I spoke at Festival Octobre Numérique Faire Monde in Arles and led a A Kind Of Play workshop on making experimental games. I spoke in Barcelona about my practice with Luca Carrubba of ARSGAMES at BAU College of Arts and Design of Barcelona. ☀ Consulted for Long Winter, a monthly music and arts showcase in Toronto. ☀ Hosted a series of calls called All Friends No Bosses at A MAZE., talking about co-ops. (Edmonton, Toronto, Arles, Barcelona, Berlin, Kitchener, Montreal)

2021

In the generative year of 2021: ☀ I created Soft Sanctuary for Proyecto Bios in Argentina, a peaceful web space for slow connection, through interactive question prompt, 3D sculptures, and soft sounds with the support of the Canadian Embassy. ☀ I co-organized the Game Arts International Assembly (GAIA) Online, a 9-session online conference event for 150+ game curators around the world, focused on interconnecting existing game arts organizations and nurturing new structures in emerging regions. Check out the visual notes! ☀ I made a online playground called Mess With DNS​ with Julia Evans, a resource to learn about Domain Name Systems through playful experiments. ☀ I ran HYPO//HYPER PRESENCE N˚ 1: FILTERS, an Augmented Realities workshop at the Milieux Institute. ☀ I moderated and hosted AI The End, a conversation with Gina Hara at Ada X. ☀ I co-ran an edition of the Imaginary Residency (March 6th-April 10th) with Robert Foss, Nick Morrison, Sagan Yee , Kofi Oduro, Marie Dahlén, eryn, Jack, Jay Palmer, Xin Xin and Liane Décary-Chen. ☀ I co-led the Tech Tech Tech project exploring alternatives to the Tech Giants with Ada x in Montreal, which included deep research, interviews, a 4-part workshop with co-researchers exploring alternatives for office tools, social media, online gatherings, portfolios, performances & exhibitions. At the end I wrote and pubished two zines: Living in the time of tech giants and Finding our way. ☀ I worked with Long Winter, on customization and extensions of a virtual platform. ☀ I created a zine about How DNS Works, all about how your computer knows where to go when you type in a web address, with Julia Evans. ☀ I created a feedback site with Julia Evans for Wizard Zines, which allows us to get useful feedback on zines as we are writing them by allowing people to click and give feedback anywhere on the page, as well as dividing feedback into categories like "I'm confused" or "I love this". ☀ I worked with Gros Morne Summer Music (GMSM) to create Mummer's Journey, a virtual, 3D immersive version of the community of Woody Point, as well as an online interactive advent calendar experience. ☀ I co-ran another edition of the Imaginary Residency, an open-source collaborative artist residency from (March 6th -April 10th) with Paloma Dawkins, Ethan Muller, Cabbibo, and nathalie lawhead. ☀ I taught a series of sold-out classes on how to make your own website with html and css. ☀ I co-hosted a series of events called "Tiny Conversations" about topics like participatory art (Marie, Eryn, Kofi, Ida, Jay, Edith); arts communities (Raph, Ida, Toph, J, Marie, Edith). ☀ I ran a series of events called Playful Questions with GAIN, a monthly discussion series with video game curators and intermediaries around the world. ☀ Led sessions and participated in the NUMUNS Feminist Technology Playground, exploring ideas and tech with feminists from all over the world ☀ With alumni from the Imaginary Residency, we ran a a special collaborative session and created We Dance with Space Owl, an exploration of movement mapping and light. ☀ I worked with Leslie Ting to create Speculation, a theatrical concert with an immersive visual design based on the experience of vision loss. ☀ I made my very own social media, called Friend News, which was a weekly newspaper with maximum one "article" per friend, and a special guest column from a friend of a friend. ☀ I wrote and never shared "Dimensions of Online Spaces", because I couldn't find funding or space to finish developing the ideas. ☀ I ran a series of workshops on interactivity, experience, and ritual for Escapism with Avita Maheen, Téa Boyarchuk, Sol Martínez Solé, and Izdihar Afyouni with Oyoun - Kultur NeuDenken. ☀ I contributed my thoughts to Offer Need Machine, part of Artengine's Digital Economies Lab's objective to interrogate issues around precariousness in the creative community. ☀ I gave a talk for the at Die Gute Fabrik Practice Sessions. ☀ I worked with the LIVENESS Research Group exploring the intersections of liveness, game structures and rules, and the digital. ☀ I co-led machine learning workshops with GenieLab. ☀ I ran the 8th edition of Drone Day, an annual celebration of drone, community, and experimental sounds, and some kids joined in. ☀ I organized an unsucessful event called Parallel park play - a tiny gathering for us to play alongside each other. ☀ I hosted exploratory sessions called NoWorking, an online series of sessions dedicated to not working, and challenging ideas around labour. ☀ I contributed to the Processing Org 20th Anniversary Community Catalog, a community catalog to celebrate 20 years of Processing. ☀ I contributed to the Game Arts Curators Kit, a seventy page handbook for anyone interested in bringing a curatorial eye to the presentation of video games. ☀ I started cross country skiing! ☀ I researched, wrote, and illustrated Isolation Nation with the support of GAIN, the Canada Media Fund, and Ontario Creates, a free resource for tips and tricks culled from 70 Canadian game creators. ☀ To the delight of my mom, I spoke on The Current (CBC) exploring creative ways for people to connect online. ☀ I got really sick but then I got better. ☀ I did a special Iceland residency with Cabbibo, zvhgpyxqtnys, Hayden Dunham, cherry2diamond, Celeste Betancur, and Jack Armitage. ☀ I led a workshop on making games and served as a mentor for Pixelles. ☀ I served on the Inter Arts Matrix: Birthplace of Hybrid Art board. ☀ I served on the Eastern Bloc programming committee. ☀ I ran Sandbox Sessions, a series of workshops on the space and fundamentals of creative tech, for beginners. ☀ I taught Getting Personal: Hands-On Guide to Making Personal Games at the School of Machines. ☀ I sat on an SLSA panel about the Game Arts Curators Kit. (Online, Montreal, Iceland)

2020

In the unspeakable year of 2020: ☀ I showed my game Closer at the Living Arts Centre in Mississauga, with thousands of other people who also had no idea that a pandemic was about to hit. I organized an Experimental Gathering. Then the pandemic hit. ☀ I pretty much immediately wrote about what I knew about basic tools for meeting online and and teaching online, because I was getting a lot of requests from people who had never used any tools before and suddenly needed to be experts. ☀ I made Special Guest with a collaborative team of international artists, an experimental marketplace for booking playful guests to improve online meetings (the finisher finishes meetings at all costs, the hype-person supports your ideas, the bard makes a song about your meeting), and an invitation to imagine other ways of gathering. ☀ I made Throne Room, a virtual bathroon for people to collaboratively graffiti and deface at A MAZE. Berlin, and for people to consider what they flush away. ☀ I co-organized Future Tense: Virtual Creative Code Fest (CC Fest), a free & friendly event for anyone curious about creative code with workshops on pixel art, music, color, and arduino with Saber Khan ☀ I made Mood Ring, a dreamy choose-your-own adventure site where you are given a song, with Rachel Weldon, Emily McQuarrie, and Robin Richardson-Dupuis, for Debaser. ☀ I made Neighbourbot, space for short spontaneous connections with neighbours at online events with Julia Evans for !!Con 2020. ☀ I worked with the LIVENESS Research Group on Scaling Liveness in Participatory Experiences ☀ I taught a class, a hands-on guide to making personal games with Bahiyya Khan, and Lorenzo Pilia at the The School of Machines, Making, and Make-Believe, ☀ I led a small gathering for exploring experimental online platforms with Processing Foundation and Naoto Hieda . ☀ I played with arduino and sensors for a while, and also with clay. ☀ I made a collection of playful sound games for Drone Day, inviting people to get intimate, playful, and curious about their relationship to sound. ☀ I did collaborative drawing sessions with Isabella and Nomi. ☀ I did the Softie Feelies (Online) Interdisciplinary Artist Residency. ☀ Performed on Lungbutter's "Curtain" music video. ☀ Ran FemTech Online Hangs with a feminist online org, and a whole Online Spaces event series exploring online spaces together, because apparently that's just what 2020 was for. ☀ Talked to Now & Next, a Canada Media Fund podcast. (Online)

2019

In the anticipatory year of 2019: I did an artist residency at the at the NYU Game Center, where I made a number of games with students, faculty, and community members there, including Arcade Friend, Emergency Exhibition Care, and Follow, which I made for the No Quarter Exhibition. ☀ Also somehow crammed into that same residency: a mixed-reality dive into restrictive office environments and bodily liberation called Tiny Dance Closet. ☀ Creative consulting on FOMO and Trillium, two interactive public art pieces with Daily Tous Les Jours. ☀ A LIVE Lab artist residency in Hamilton. ☀ Helped out at Arcade 11 with TAG Research Center & 4th Space. ☀ Got interviewed by NYU about the residency. ☀ Served as a juror for The Bit Awards. ☀ Taught an A Kind of Play workshop in Kraków, guest lectured at NYU Game Center, and gave an NYU ITP talk. ☀ Turns out I did have more to say about this year after all! (New York, Hamilton, Kraków, Montreal)

2018

In the dreamy year of 2018: I made Common, a city-wide cooperative installation about community trust, decentralized resource management, and networks of care, for CAFKA in Kitchener. ☀ I made Dream Room with Linsey Raymaekers and Brie Code (TRU LUV), a soft ritual space for connection. ☀ I co-led Calling at Dynamicland with Isaac Cohen, and made Bright, an AR play space exploring colored light, with David Dynerman — Peace4U, a VR/AR project about peace and relaxation, grew up alongside it in the same Unity project. ☀ I made Auscult, turning feelings into music with Wekinator, and If You Can See This, a tiny Bitsy game about the grind of self-improvement. ☀ I founded A Kind of Play. ☀ I gave two keynotes — The Spaces Between Us in Berlin, and New Media Art and Designing Experiences with Play for IAM's 10th anniversary in Kitchener — plus talks in Berlin and Manaus, Brazil. ☀ I taught an A Kind of Play workshop in Dundee, Scotland. ☀ I showed work at Winter Play in San Francisco and A MAZE. Berlin. ☀ I served as a juror for the Northern Game Design Challenge. ☀ Hexagram and CKWR wrote about the residency and Common. ☀ I did some consulting with GenieLab at the Arche summit. (Kitchener, Berlin, Manaus, Dundee, San Francisco)

2017

In the smell-obsessed year of 2017: I started doing Experience Design & Logistics for A MAZE. Berlin, and Outreach Strategy for The School of Machines. ☀ I edited SoundCloud's Backstage Blog, and worked with Booster Space on Berlin Games Week and VR NOW Con. ☀ I made Burst, an interactive olfactory narrative installation with the Berlin Smell Lab, and a whole other six-game smell series — I Smell You, What's That Smell?, Solo Smeller, pea-YOU, Choose Your Own Smell-Adventure, and Can You Smell It? — published at the Polytechnic Museum in Moscow. ☀ I made Undertow at Global Game Jam, under the jam title "Don't Make Waves." ☀ I taught A Kind of Play workshops in Johannesburg and Berlin. ☀ I gave talks: Seeds Not Swords in Berlin, Learning OpenFrameworks in Berlin, Making Strange Play Experiences at Nordic Game Jam in Copenhagen (the slide deck from that one still survives: "got problems? → play make-believe → the 'one' idea → break it down → get your hands dirty → get lost/fail completely → hell is other people → magic → share!"), and The Front End of Game Design in Berlin. ☀ I showed work at Playful Arts in Manaus, A MAZE. Johannesburg, $Bash in London, Arcadia in Dundee, IXDS in Munich, and Transmediale Vorspiele in Berlin. (Berlin, Moscow, Johannesburg, Copenhagen, Manaus, London, Dundee, Munich)

2016

In the relocating year of 2016: I moved to Berlin to focus on experimental game-making (though depending which of my own interviews you believe, I'd already half-arrived the year before). ☀ I made Closer, a physically cooperative computer-vision game for two players, and Other Hands, a VR piece about real and virtual selves — then showed Closer everywhere: CC3C Hamburg, Beta Public London, Code Motion Berlin, GMG Berlin, PLAY Hamburg, ArtGames Berlin, WWC Berlin. ☀ I gave talks alongside most of those: Getting Closer in Kharkiv, Journey Into Games in Tilburg, How To! Experimental Play in Berlin, The Making of Closer in Berlin, and What I Learned From Weirdos, Cheaters, and Other Miscreants (Who Refused to Play My Game Properly) in Berlin. ☀ FemHype interviewed me about game-making shortly after the move. ☀ Broken Pencil and The Fader both wrote about Drone Day. ☀ I served as an East Coast Music Awards juror. (Berlin, Hamburg, Kharkiv, Tilburg, London)

2015

In the keynoting year of 2015: I started as Community Manager at Grand Social, building a strategic plan for arts and tech in Waterloo Region. ☀ I started an early consulting relationship with The School of Machines, Making, and Make-Believe. ☀ I made TexTiles, a pattern-matching game built from historical textile patterns, and won 3rd place at the Free Knowledge Game Jam in Berlin. ☀ I gave keynotes: Building DIY Music Communities in Ottawa, and Weird Loops: Bridges to Nowhere in Toronto. ☀ I talked about the Wyrd Guide to DIY Music in Canada at OBEY Convention, Halifax. ☀ I panelled on Empowering Artists Through Technology at Sled Island, Calgary, and on Community Building and Partnerships in Kitchener. ☀ Macleans and Community Edition both quoted me, and I talked about language at Maker Expo. ☀ I started a multi-year stint as a Hillside Music Festival juror. (Kitchener-Waterloo, Berlin, Ottawa, Toronto, Halifax, Calgary)

2014

In the productive year of 2014: I founded Drone Day, an international grassroots holiday celebrating drone sound and community, first held simultaneously across Canada. ☀ I launched Wyrd Distro, a nationwide physical-music distribution service that eventually served 250+ small labels and artists, and put out a hand-numbered compilation cassette to celebrate. ☀ I organized Drawathon ("Draw On") with Aaron Levin, a participatory drawing event at KWAG. ☀ I performed Calling (later renamed Response) at The Registry Theatre, commissioned by Open Ears. ☀ I talked about Weird Canada on the Kreative Kontrol podcast. ☀ Aaron and I gave a joint keynote, Building Platforms for Community Empowerment, at NCRC in Victoria. ☀ I talked about why Canada needs Wyrd in St. John's, panelled on digital sharecropping at Pop Montréal, and talked about the cultural press at Arboretum in Ottawa. ☀ I joined the NUMUS board. ☀ Press: the National Post called us weird, so did The Cord and The Uniter. (Kitchener-Waterloo, Victoria, St. John's, Montréal, Ottawa)

2013

In the hustling year of 2013: I did retail merchandising for Lone Pine Publishing to pay bills. ☀ I gave talks at Halifax Pop Explosion with Aaron Levin — The Open Business: Fear, Vulnerability, and Profit$ in the Open World, and Building Communities Through Access. ☀ I talked about no-internet small towns at OBEY Convention, Halifax. (Waterloo, Halifax)

2012

In the official year of 2012: I incorporated Wyrd Arts Initiatives, a national nonprofit encouraging, documenting, and connecting creative expression across Canada. ☀ Weird Canada went fully bilingual. ☀ I made Þink, a seed-to-plant allegory of a game, shown at DMG in Toronto. ☀ Around this time I was also running Infinite Library, a small DIY second-floor Weird Canada venue and creative space in Toronto. (Toronto)

2011

In the loud year of 2011: Weird Canada won the CBC Radio 3 Searchlight competition for Best Canadian Music Website. ☀ I started doing Communications for CBC North & CBC Edmonton, and coordinated the annual CBC fundraiser (over $265,000 for the Food Bank). ☀ Wyrd Fest hit its third edition, touring Edmonton, Calgary, and Vancouver, and had its first-ever Montreal edition at La Sala Rossa. ☀ I got bylined in Rat Creek Press, writing about internet trolls vs. tricksters. (Edmonton, Calgary, Vancouver, Montréal)

2010

In the wintery year of 2010: I became Manager at The Artery, running a community arts/event space — over a hundred music events, plus festivals, art shows, literary talks, and cultural events in a single year. ☀ I volunteered as a ski instructor with CADS Edmonton, out at Rabbit Hill. (Edmonton)

2009

In the founding year of 2009: I co-founded Weird Canada with Aaron Levin and became Editor-in-Chief — an ad-free, bilingual site covering Canadian DIY and experimental music, literature, spaces, and art. ☀ We launched Wyrd Fest, a touring, double-stage multi-city music marathon. (Ottawa, Edmonton)

2008

In the scrappy year of 2008: I became Assistant Director/Manager at NBFY, designing alternative-education programs for high-risk youth. ☀ I re-opened and ran the Roasted Cherry, a volunteer-staffed cafe that funded the whole thing. ☀ I catered on film sets to make ends meet. (Ottawa)

2006

In the improbable year of 2006: I did a strange mentorship program in Ottawa called, for lack of a better name, "3D," run by Micheline Zdunich — I somehow ended up in meetings connected to the Privy Council Office and the Canadian Red Cross, which is a wild sentence to type about a program I never even had a real name for. (Ottawa)