Follow continues a thread that came out of my earlier games: Closer, a game where the single playable controller is cooperatively and continuously shared between two players
and Common, where the entire game emerges from the stewardship
and maintenance of the relationships of the players.
What is the relationship between the one who is leading and the one who is following?
Is there mimicry or mirroring in opposition?
What intimacy is there in opposition?
What does it mean to share control equally with another person?
Players feel connected and have oppositional symmetry
Maps to keyboard for screen component & for better accessibility
Each player can see or feel the direction of the other player
Early ideas for alternative controllers:
Shared LED ropes or pulleys
Rainbow LEDs inside clear tubing?
Players pull to steer (we should go this way, we should go that way)
Design challenge - can we retain some independence for each player? So they aren’t only being pulled around
Technical challenge - which sensors?
4 large shared LED buttons + central switch for player control
Either player can switch directions after hitting the central toggle button
Button lights change to communicate if it is p1 or p2
Making something that feels great and calls to people
2 large joysticks and LED strips
2 Joysticks (or control buttons) are placed in a giant cross of LED strips, which light up according to the direction and “follow” status
Should the controllers connect somehow?
Use swivel chair plates and 6 (3 foot) wooden circles (found in the game center) to build two large spinny controllers that players sit on top of and spin to turn on screen characters.
Design challenge: players seeing the screen while spinning
Will players feel connected to each other?
Technical challenges: which sensors? & where to mount sensors/power without spinning cables?
Alternate Game Structures
I designed (and even coded) several alternate prototypes. I'd love to explore these further someday. I'm also curious about making a rope controller option.
Special thanks to: Arnab Chakravarty for controller collaboration (extensive support with fabrication and Arduino code), Aaron Levin for code mentorship, Ida Toft, Ellen Flanagan, Kay Dyson Tam, The Game Center, Steph Lawrence Clark(!!!), Naomi Clark, Winnie Song, Charles Pratt, Mailis Rodrigues, Sukanya Aneja, Jessica, Eric Zimmerman, Danny Hawk, The Coding Rainbow, Jackie, Mitu Khandaker, Brent, Catt Small, Matt Parker, Bennett Foddy, Holly Gramazio, Logan Clare, Toni Pizza, Frank Lantz, Peiling, Nun, Atharva, Matt Boch, Robert Yang, Clara Fernández-Vara, Tara, Prabhakar Ragde, Robin Baumgarten, Alina Constantin, Vincent Lostanlen, We Throw Switches, ITP, Dylan McKenzie, Gwynna Forgham-Thrift, Elizabeth, Jane Friedhoff, Noah.
Thanks to the NYU Game Center and the No Quarter Commission for making this possible.