Marie LeBlanc Flanagan
Email: hello@marieflanagan.com | Website: marieflanagan.com
Marie LeBlanc Flanagan is an artist working in the playful spaces between people, especially related to connection and community. Marie builds experimental video games, playful installations, and cooperative experiences, and has an enduring fondness for the possibilities of trash.
Marie co-founded Wyrd Arts Initiatives; founded Drone Day; served as editor-in-chief of Weird Canada; co-founded Imaginary Residency, an artist-run online residency; co-founded Toronto Games Week; and co-organizes GAIA (Game Arts International Assembly).
Marie has worked with Wizard Zines, A MAZE. Berlin International Games and Playful Media Festival, The Processing Foundation, The School of Machines, Making, and Make-Believe, Ada x, Daily Tous Les Jours, and Game Arts International Network.
The full list of everything I've done. Handy for cross-referencing dates, not so handy for a grant deadline.
Commissions
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2026 JEU(X) DE LUMIÈRES (Installation), created during a residency at the Société des arts technologiques (SAT). A light-based game in the dome.
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2025 Orb (Installation / Ritual), designed and hosted in Frédéric Back Park for the inaugural Montreal Games Week.
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2022 Tender Circuits (Web), A web experience documenting the work of artists exploring the concept of connection and fungal intelligence through participating in AR app development. Blog
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2022 ComeWithMe (Immersive Installation) produced through Société des arts technologiques | Metalab residency. An interactive digital art piece exploring connection and the spaces between people. Blog
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2021 Soft Sanctuary (Web) with Proyecto Bios & Canadian Embassy. A peaceful web space for slow connection, through interactive question prompt, 3D sculptures, and soft sounds.
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2020 Throne room (Web) Collaborative graffiti in an online public bathroom at A MAZE. A virtual bathroom where participants are encouraged to collaboratively create graffiti, and consider what they flush away. A MAZE. Berlin
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2019 Follow (Installation), Two-person cooperative installation at NYU. A two-person cooperative game installation about shared control, and the intimacy of opposition.
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2018 Common (Installation), City-wide online and offline cooperative installation at CAFKA. A collaborative play experience for cities exploring networks of care, decentralized resource management, and community trust.
Collaborations
2022 UNCVR – A Wordle clone based on album art, with Aaron Levin and Erik Hinton.
2025–2026 Secret Rules of the Terminal (Zine, Wizard Zines) – Paired with Julia Evans on a zine exploring command-line fundamentals.
2025–2026 Git Documentation & Cheat Sheet – Collaborated with Julia Evans on the official Git documentation and an accompanying cheat sheet.
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2024 Monahan (Web) A meditative sound piece and narrative experience, inspired by the Monahan wetlands, that aims to provide a deeper understanding of the interrelation of all forms of life. Blog
2023 How Integers and Floats Work – Paired with Julia Evans to explore how computers handle math.
2023 memory spy – Helped Julia Evans create a tool that visualizes the bytes representing variables.
2023 Grow Still – Created a game-poem with Heather Kelley and others, shown at LIKELIKE.
2023 GAIA Symposium – Co-organized an international think tank for the game arts community.
2023 SpekWork Studio – Traveled to Lunenburg to scheme new collaborations with Cat Bluemke and Jonathan Carroll.
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2022 COVE/COVOX - Inter Arts Matrix (Multi-disciplinary) Knowledge Mobilisation. A project with the goal of experimenting, developing and sharing knowledge about digital audience engagement. An interdisciplinary knowledge sharing and mentorship program aiming to experiment with, and develop digital audience engagement strategies, while supporting six artists’ projects. Blog
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2022 How DNS Works Zine (Web) with Julia Evans. An online resource explaining how Domain Name Systems work. Blog
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2022: Song of the Soil (Most Adventurous/Innovative) A tiny game about microbes and fungus and the beauty of soil made for Climate Jam. (instagram, Instagram 2, Twitter)
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2021 Mess With DNS (Web) with Julia Evans. An online resource to learn about Domain Name Systems through playful experiments. Blog
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2022–2024 What Brings You In (Web) Experience Design, for Leslie Ting. An interactive online show with music, live narration, guest voices, and playful interactions. An interactive online music-driven experimental show with live narration, about the many ways we engage with the therapeutic process. 2024 was the heavy production year — design reviews, external testing, and rehearsals, with Ramsey, Jess, Andy, Danielle, and Heather also on the team. Blog
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2021: Game Arts International Assembly (GAIA) (Event) Co-organizer. A 9-session online conference event for 150+ game curators around the world, focused on interconnecting existing game arts organizations and nurturing new structures in emerging regions. Blog
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2021 Mummer’s Journey (Web) Experience Design for the game, design and development for the online advent calendar. A Musical Web experience. A virtual, 3D immersive version of the community of Woody Point acts as an online interactive advent calendar experience. blog
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2021 We dance with space owl (Digital), produced at the Imaginary Residency with Eryn Tempest and Illest Preacha blog
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2021 Speculation (Performance), Consulting Experience Design, with Leslie Ting. A theatrical concert with an immersive visual design based on the experience of vision loss. Blog
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2020 Mood Ring (Web), Musical web installation with Debaser. An interactive prompt-based music generator that allows the player to explore their subconscious.
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2020 Special Guest (Web, Performance), An experimental marketplace for booking playful guests to improve online meetings, and an invitation to imagine other ways of gathering. Led by me, in collaboration with a team of international artists.
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2020 Neighbourbot (Web), with Julia Evans for !!Con 2020. Temporary connections with neighbours at online events. A bot designed to initiate short spontaneous connections at online events.
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2020 Lungbutter | "Curtain" Music Video, Performer
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2019 Arcade friend (Installation) — Project Lead? Custom arcade cabinet game exploring labour, play, and the humans behind machine learning. Led by me, with students and faculty at NYU.
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2019 Tiny dance closet (Installation) — Project Lead? Mixed Reality spatial exploration of restrictive office environments, and bodily liberation. Led by me, with students and faculty at NYU.
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2018 Dream Room (Installation), with Linsey Raymaekers and Brie Code (TRU LUV), Peaceful space for connecting & grounding with others. A soft and introspective ritual space designed to nurture presence, reflection, and connection, and to escape the sensory overwhelm of event spaces.
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2018 Calling (Game) — Mixed reality exploration of collaborative and cooperative computing at Dynamicland. Co-led with Isaac Cohen, with support from a large group of collaborators. Blog
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2018 Bright (AR) — Project Lead? An interactive augmented reality play space featuring the blocking and mixing of colored light. Led by me, in collaboration with David Dynerman. Blog
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2015 TexTiles (Game) — Project Lead? A pattern-matching game using an open source database of historically relevant textiles. Led by me, with support from a team. Blog
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2014 Response (Performance) — A playful music performance commissioned by Open Ears Blog
Consulting
2026 Lab148 – Consulting client.
2025 Le Cabinon – Illustration work: drew a set of "little friends" and a t-shirt design.
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2022 Long Winter (Event), Consultant, A music and arts monthly shoxwcase in Toronto featuring music, visual art, large scale installation, video, performance art, theatre, dance, new media and xR. Blog
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2022 #selfcare (Web) Design/Consulting for TruLuv. An experimental app designed incorporating rituals to deepen care, compassion, and connection. Blog
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2019 FOMO (Installation), Creative Consultant. Interactive Public Art work with Daily Tous Les Jours. Blog
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2019 Trillium (Installation), Creative Consultant. Interactive Public Art work with Daily Tous Les Jours. Blog
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2018 GenieLab a playful space for connection at the Arche summit. Blog
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2015: The School of Machines, Making, and Make-Believe
Employment
2017 SoundCloud – Editor, Backstage Blog (Berlin). Worked with SoundCloud engineers to share their work with broader technical communities.
2016–2017 Booster Space (Berlin) – Games-industry consultancy/event studio; worked on Berlin Games Week and VR NOW Con.
2016–2017 The School of Machines, Making, and Make-Believe – Outreach Strategy (Berlin). Communications/recruitment for VR, AR, computer vision, and machine-learning classes.
2015–2018 A MAZE. Berlin – Experience Design & Logistics. Executed conference, workshop series, awards show, and video game exhibition for 5,500 visitors.
2015–2016 Grand Social (Kitchener, Canada) – Community Manager / Research. Strategic plan for engaging Waterloo Region in arts, technology, and cultural events.
2013 Lone Pine Publishing – Merchandiser (Waterloo, Canada).
2011–2012 CBC – Communications (Edmonton). Communications for CBC North & CBC Edmonton radio, TV, and new media; coordinated the annual CBC fundraiser.
2010–2011 The Artery (Edmonton) – Manager. Ran operations at this community arts/event space: music events, festivals, art shows, literary talks, and cultural events.
2010–2011 CADS Edmonton – Volunteer Ski Instructor, Rabbit Hill (Canadian Adaptive Snowsports).
2008–2009 NBFY (Ottawa) – Assistant Director / Manager. Designed and ran alternative-education programs for high-risk youth; re-opened and ran the Roasted Cherry, a volunteer-staffed cafe funding the programming.
2008–2009 Catering on film sets (Ottawa).
Solo work
2026 Robins des ruelles (Web) – An experimental web game about a group of costumed Montrealers who rob grocery stores and give the food away.
2025 Grab (Web) – Experimental collaborative artgame.
2025 Made a game at DiNaCon in Indonesia where you hug a starfish to slow down time.
2024 DO-EMS – Ten collaborative play poems made in the dome during a Satosphère residency.
2025 Loserlane Montreal — Election Edition (Web) – Adapted Loser Lane for the Montreal municipal election, paired with a building-generator tool letting participants draw their own buildings.
2022 artistseekscrowd.com – A playful site exploring the idea of digital audience engagement, based on the mood-ring project.
2024 Loser Lane (Web) – A protest game about the reality of biking in Toronto.
2024 Untitled String Game – Created the best game I ever made: take a string with two ends. Each person takes one end. Each can let go or not.
2023 Montreal Cultural Calendar – Started a group and calendar to foster community.
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2021 Friend news (Web), A simple friends-only social media platform blog
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2020 Sound Games (Web), Collection of playful connections to sound for Drone Day. Conceptual art in the form of tiny games inviting people to get intimate, playful, and curious about their relationship to sound.
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2019 Emergency Exhibition Care (Performance), Rogue acts of care at ITP. Service art: an enactment of care for working artists.
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2018 If You Can See This – A Bitsy game about the grind of growth, self-improvement, and unending possibility.
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2018 Peace4U (VR/AR, Unity / Google VR) – A project about peace and relaxation, built alongside Bright, below.
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2018 Auscult (Installation?), Turns feelings in music, using Wekinator and ofxAbletonLive. A facial recognition/biosignal experience using machine learning to allow you to play another person’s body as an instrument.
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2017 Smell Games – A six-game series "to play with your nose" (I Smell You, What's That Smell?, Solo Smeller, pea-YOU, Choose Your Own Smell-Adventure, Can You Smell It?), published at the Polytechnic Museum, Moscow.
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2017 Burst (Installation) — Interactive olfactory narrative installation created and led by me, with support from the Berlin Smell Lab.
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2017 Undertow (Web) — Interactive browser-based narrative exploring depersonalization, made for Global Game Jam 2017 under the jam title "Don't Make Waves" Blog
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2016 Other Hands (VR Installation) — Virtual reality experience exploring the relationship between our real and virtual selves through the permanence of a person’s virtual choices on their physical body.
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2016 Closer (Installation), Physically cooperative game for two players. Cooperative computer vision experimental game using two people’s moving bodies as a shared single controller to explore relational spaces.
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2012 Þink (Game) — Experimental game using a seed-to-plant allegory to explore the cultivation of creative ideas from inception through fruition. Blog
Founded
2025 c-side – Games curation collective, co-founded with Lynn, Ida, and Paloma.
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2023 Toronto Games Week A celebration of playable arts and culture organized with local games enthusiasts, community organizers, and Jim Munroe (co-founded).
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2021 Imaginary Residency A open-source collaborative artist residency (co-founded).
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2018 A Kind of Play Creating, teaching & connecting with play. interactive experiences, experimental storytelling, and strange games
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2014 Drone Day Annual celebration of drone and ambient sounds around the world; the 2025 edition marked its 11th year.
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2012 Wyrd Arts National arts nonprofit celebrating experimental music, zines, and art. Wyrd Arts Initiatives, a nationwide nonprofit dedicated to encouraging, documenting, and connecting creative expression across Canada.
2014 Wyrd Distro – Launched a nationwide physical-music distribution service run by Weird Canada, eventually serving 250+ small labels and artists.
2009 Wyrd Fest – Touring, double-stage multi-city music marathon showcasing emerging Canadian DIY artists (Edmonton, Calgary, Vancouver, Montreal, and more).
2009 Weird Canada – Co-founded with Aaron Levin; served as Editor-in-Chief of this ad-free, bilingual site covering Canadian DIY/experimental music, literature, spaces, and art (archive ran to ~2,442 posts, 2009–2019). Later named Best Music Website in Canada by CBC Radio 3.
~2012–2014 Infinite Library – A small, DIY, second-floor Weird Canada venue and creative space in Toronto.
Community events / research
2025– Palestinian Voices in Games – Network member. A self-organized international network of game makers, studios, curators, and event organisers supporting Palestinian indie game developers through professional connections, funding coordination, and production support.
2026 Toronto Games Week – Night Parkcade – Curated an evening bike-route program of experimental games.
2026 Toronto Games Week – Website Minigames – Designed and built four original minigames for the event website.
2026 Toronto Games Week – Outdoor Game Projections – Co-curated large-scale public game projections.
2026 c-side 5 à 7 – Co-hosted a community gathering for the games curation collective.
2025 Toronto Games Week (Third Edition) – Co-organized with Jim Munroe: 40+ events, including massive game projections onto the waterfront Silos with guest player Olivia Chow, a Secret Night Bike Parkcade with Molleindustria's solarpunk preview, a giant parachute activity, and a flight-simulator sunset-chasing experience.
2025 Toronto Games Week Coloring Site – Designed and built an interactive coloring website for the event.
2025 GAIA (Barcelona) – Co-organized with Luján Oulton, Jim Munroe, and Shalev Moran, including sessions on the beach.
2025 Alt Controller Workshop – Hosted.
2025 radiosnack First Anniversary Exhibition – Co-curated a games exhibition.
2025 Parquette – Co-curated a show.
2023 Virtual Creative Code Fest (CC Fest) – Co-organized an online creative-code event with workshops on pixel art, music, color, and Arduino.
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2023 GAIA Symposium research and design with the Liveness Research group, designing participatory/game experiences allowing for agency and emergent play.
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2023 Other Market research and design with the Liveness Research group, designing participatory/game experiences allowing for agency and emergent play.
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2022 Drone Jam making experimental games, toys, or playful things related to the idea of sustained tones Blog
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2022 Playful questions a casual open discussion series Blog
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2022 Dall-e AI Ethics Play Session exploring feelings around ai / ethics / being here now Blog
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2022 Inter Arts Matrix Playful Session (Online) - Co-organiser/Host. An online workshop exploring 3D creation in Blender and ZBrush
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2022 Inter Arts Matrix/Ontario Creates Playful Session (Online) - Co-organiser/Host. An online workshop about funding opportunities for game creation
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2022 Drone Day (Virtual/Worldwide) - Organiser. An annual celebration of drone, community, and experimental sounds Blog
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2022 Virtual CC Fest (Online) - Co-organizer. A virtual online creative coding event. Blog
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2022 X-Camera (Online) - Host. Conversations with six artists to discuss their artistic practice and COVE/COVOX projects (embeds not working)
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2022 Ctrl+Shift: Data Sovereignty & Community Action (Online) - Co-organizer with Ada X, and InterAccess. Conversations about listening, inquiring, contemplating, and consent-building in the age of digital giants Blog
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Play Sessions Blog
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2022 Play Sessions: How to Finance Your Game without Going into Debt with Meagan Byrne (Online) - Co-Organiser. A workshop about financing games for small indie game studios.
2022 Fund! Your! Game! with Kim Gibson from Ontario Creates (Online) - Co-Organiser. A workshop about funding opportunities for game creation.
2022 Fund! Your! Game! with Megan Leduc from Canada Council for the Arts (Online) - Co-Organiser.
2022 Fund! Your! Game! with Mark and Zhe from Ontario Arts Council (Online) - Co-Organiser.
2022 Research on the TouchingYou project, exploring softness, touch, and connection, grounding "knowledge" in lived experience, somatics, and play.
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2022 Play Sessions: Making It Work: Tools & Modes for Interactive Experiences (Online) - Co-Organiser. A workshop about designing playful interactive experiences, with Jess Rowan Marcotte
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2021 Inter Arts Matrix #playsessions: Concentric Fictions with Dhruv Jani (Online) - Co-Host. Exploring magical realism, experimentation, and nonsense verse.
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2022 Inter Arts Matrix #playsessions: Weird Theatre Games workshop with D. Squinkifer, a workshop about transforming emotionally challenging situations into one-of-a-kind awkward theatre games
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2021 Drone Day (Virtual/Worldwide) - Organiser. An annual celebration of drone, community, and experimental sounds.
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2021 The New Spacemakers at GAIA, a playful doodle documentation Blog
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2021- Parallel park play- A tiny gathering for us to play alongside each other. Blog
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2021 Tech Tech Tech - Why not tech giants? with Ada X Montreal, a 4-part workshop with co-researchers exploring alternatives for office tools, social media, online gatherings, portfolios, performances & exhibitions Blog
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2021 NoWorking an online series of sessions dedicated to not working, and challenging ideas around labour Blog
2021 Led sessions and participated in the NUMUNS Feminist Technology Playground, exploring ideas and tech with feminists from all over the world.
2021 Contributed thoughts to Offer Need Machine, part of Artengine's Digital Economies Lab looking at precariousness in the creative community.
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2020 Collaborative Drawing with Isabella and Nomi Blog
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2020: Online Spaces - Event series exploring online spaces together Blog
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2020 FemTech Online Hangs - with the feminist online org Blog
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2020 Experimental Gatherings - Inspiration Show & Tell
2020 A small gathering exploring experimental online platforms with the Processing Foundation and Naoto Hieda.
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2019 Arcade 11 with TAG Research Center & 4th Space, Helper? Blog
2014 Drawathon ("Draw On") – A participatory drawing event organized by Weird Canada in partnership with KWAG (Kitchener-Waterloo Art Gallery), with Aaron Levin.
Experience Design
- 2015 A MAZE. Berlin, Germany (Event), an experimental games showcase, conference, awards show
Publications
2025–2026 Meshtastic (Zine) – Researched, wrote, and illustrated a zine about Meshtastic mesh-radio networking: sending messages to friends and neighbours over radio waves without relying on tech giants, wifi, or cellular data. Hand-coloured for risograph printing.
2024 Wizard Zines – Continued working on a Git zine.
2024 The Game Art Curators Kit – Contributed a chapter, published by Amherst College Press (contents also available here).
2023 If You Don't Like the Game, Change the Rules – Researched, wrote, and illustrated a comic about co-ops, unions, and work in the games industry with research support from Michael Iantorno.
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2022 COVE/COVOX Zine, summarizing the process and learnings gained from the COVE/COVOX project with Inter Arts Matrix Blog
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2022 Living in the Time of Tech Giants Zine, exploring the far reaches and ubiquity of large tech companies and how they touch every part of our lives. Blog
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2022 Finding Our Way
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2021 Processing Org 20th Anniversary Community Catalog Contributor, a community catalog to celebrate 20 years of Processing Blog
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2021 Game Arts Curators Kit & Community Calls seventy page handbook for anyone interested in bringing a curatorial eye to the presentation of video games Blog
2021 A tiny handmade zine with Kawandeep Virdee, made together and given as a small collaborative gift.
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2021 Isolation Nation, Interviewer/Writer/Illustrator, a free resource for tips and tricks culled from 70 Canadian game creators, created with GAIN, Blog
2020 Basic Tools for Meeting Online – A quick guide, written for people suddenly forced online who'd never used any of these tools before.
2020 Teaching Online – A companion guide on moving workshops and classes online.
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2019 Emergency Exhibition Care zine/booklet, I created a micro-zine which I handed out. It had options that I would provide to artists without obligation or cost
Press
2026 MobileSyrup – "How this Canadian artist builds community through games and events," covering Loser Lane and Toronto Games Week's growth from a small picnic to a city-wide festival.
2025 Drone Day interview with Katie.
2023 Wired – Interview.
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2021: CBC Radio The Current exploring creative ways for people to connect online.
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2021: Buzz about drones - the aural kind - gets kids excited about learning twitter
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2020: Now & Next podcast
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2019: NYU Artist in Residence
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2018: cafka Marie Claire LeBlanc Flanagan is developing a play experience for communities called Common.
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Common explores the space between people and community trust: commonplay.ca
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2018: hexagram.ca Game Designer in residence at TAG - project: Common
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2018: CKWR Talking about communities, trust, and experimental games
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2016: Broken Pencil About Marie being the founder of Drone Day
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2016: FemHype Blanket Fort Chats: Game Making With Marie Claire LeBlanc Flanagan
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2016:thefader About joining Drone Day
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2015: Maker Expo Lack of language in Maker Expo’
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2014: vishkhanna.com Marie LeBlanc Flanagan of Weird Canada
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2014: The Cord GETTING ‘WEIRD’ IN UPTOWN: Weird Canada’s Marie LeBlanc Flanagan discusses music that normally doesn’t receive attention
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2014: The Uniter KEEPING CANADA CREATIVE: Weird Canada website encourages, connects and champions Canadian artists
2014: National Post – "Wyrd Distro Looks to Make Canada Weirder, One DIY Album at a Time."
2014: Kreative Kontrol, Ep. #72 – Podcast interview about Weird Canada.
2015: Macleans – "Why the Junos Need to Recapture Canadian Music's Weirdness."
2015: Community Edition – "Canadian Music Collective in Uptown."
2011: Rat Creek Press (Edmonton) – "Troll-ing on the Internet," a bylined piece on internet trolls vs. tricksters.
Residencies
2026 Société des arts technologiques (SAT) – JEU(X) DE LUMIÈRES residency.
2024 Satosphère / Society for Arts and Technology (SAT) (second residency)
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2023 Entertainment Technology Center (Carnegie Mellon University)
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2022 SAT Metalab Artist Residency pic stuck blog post
2021 Iceland Residency
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2020 Softie Feelies (Online) Interdisciplinary Artist Residency
2019 NYU Game Center Artist in Residence
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2019 LIVE Lab Artist Residency / Large Interactive Virtual Environment Lab (Hamilton) Artist Residency insta insta2
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2018 Technoculture, Art & Games (Montreal) Artist residency
Juries/Committees
2025– Ada X – Programming Committee.
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2019-2023 - Eastern Bloc Programming Committee
2019 The Bit Awards as a Juror
2015-2020 Polaris Music Prize as a Juror
2017 Northern Game Design as a Juror
2016 East Coast Music Awards as a Juror
2014-2016 Hillside Music Festival as a Juror
Boards
2025– radiosnack – Founding Board Member.
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2015-2022 Inter Arts Matrix: Birthplace of Hybrid Art Board Member
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2021 Pixelles mentor
2015-2016 NUMUS - New Music Now Board Member
Awards
2024 Monahan – Creative City Network of Canada's Public Art Award.
2011 CBC Radio 3 Searchlight – Best Canadian Music Website, for Weird Canada.
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2022: IndieCade Climate Jam - Song of the Soil (Most Adventurous/Innovative), with Dirtpunk (Henry Driver, Rebecka Pettersson, Ashley Cho, Sacha Holsnyder)
TexTiles: Free Knowlege 3rd place
GROUP Exhibitions
2025 Ludodrome – Showed three experimental games.
2025 Art Gallery of Ontario (AGO), Toronto – Loserlane.
2024 Pique (Ottawa, Canada) – Two experimental game poems, winter edition.
2022 SAT ComeWithMe
2021 Soft Sanctuary
2021 Iceland Residency Show
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2020 A MAZE. Berlin (Online) Throne Room
2020 Living Arts (Mississauga, Canada)
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2019 No Quarter Exhibition Follow by Marie Claire LeBlanc Flanagan - What is following anyway?
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2018 Winter Play (San Francisco, USA) Researched decentralized communities for an installation
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2018 A MAZE. (Berlin, Germany)
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2018 Hand Eye Society Ball (Toronto, Canada) Closer: A full-body cooperative game for couples: To start, you must stand together, and to succeed, you must work together. The controller for Closer is the physical space between two people. Find a friend and navigate your ball of light through the spikes and upwards for as long as you can synchronize your movements!
2017 Playful Arts (Manaus Brasil)
2017 $Bash (London, UK)
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2017 A MAZE. (Johannesburg, South Africa)
2017 Arcadia (Dundee, Scotland)
2017 IXDS Munich (Germany)
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2017 Transmediale Vorspiele (Germany)
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2016 CC3C (Hamburg, Germany) : Closer
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2016 Beta Public (London, England): Closer
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2016 Code Motion (Berlin, Germany) : Closer
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2016 Plan - B (Kharkiv, Ukraine) Marie’s website Closer: It was a space to find peace without retreat. That's when I knew I would design spaces for peace inside the party.
2016 GMG (Berlin, Germany) : Closer
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2016 PLAY (Hamburg, Germany) - Closer: Closer is a cooperative game for two people: to start you must stand close together, and to succeed you must work together.
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2016 Incubate (Tilburg, Netherlands) Closer
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2016 A MAZE.( Johannesburg, South Africa) : Closer
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2016 ArtGames (Berlin, Germany): Closer
2016 WWC (Berlin, Germany) : Closer
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2012 DMG (Toronto, Canada)
Keynotes
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2018 The Spaces Between Us: Designing for Play Goethe-Institut Game Science Centre, Berlin, Germany
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2018 New Media Art and Designing Experiences with Play IAM 10th Kitchener, Canada
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2015 Building DIY Music Communities CHUO Annual Ottawa, Canada
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2015 Weird Loops: Bridges to Nowhere Somewhere There Creative Festival Toronto, Canada fb
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2014 Building Platforms for Community Empowerment NCRC 2014 Victoria, Canada Archived website
Workshops/Teaching
2025 A Kind of Play Workshop – Barcelona.
2026 Get Started with Git – Workshop with Artem, Riley, Sarah, Rami, and Julia at RadioSnack, Montreal.
2025 Making Friends With Your Terminal – A live workshop version of the Secret Rules of the Terminal zine, with Julia Evans at RadioSnack, Montreal.
2024 cyberlove – Cohosted a tiny zine-making workshop for the Open Hardware Summit.
2024 Co-led a session on open source and labour (worker-owned co-ops) at the Open Hardware Summit.
2021 Escapism – A series of workshops on interactivity, experience, and ritual, with Avita Maheen, Téa Boyarchuk, Sol Martínez Solé, and Izdihar Afyouni, at Oyoun - Kultur NeuDenken.
2022 A Kind of Play Workshop – Arles, on making experimental games.
2023 Eyelevel Gallery – Hosted a collaborative zine-making workshop and Artist Panel x Labour Rights.
2023 Kitchener Play Session – Hosted a weekend-long event experimenting with sound, 3D scans, and play.
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2021: Sandbox sessions:A series of workshops about the space & fundamentals of creative tech with beginners Blog
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2021 Pixelles Game Incubator IX two workshops Blog
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2020 Pixelles Game Incubator A Kind of Play Workshop for those feeling stuck on finding ideas for their game.
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2021 Pixelles Game Incubator IX A Kind of Play Workshop on making your first game
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2021 Make your own website two workshops for beginners to learn HTML and CSS Blog
May 16 2021 Make your own website
May 23 2021 Make your own website
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2021 Getting Personal: Hands-On Guide to Making Personal Games School of Machines Blog
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2021 Hypo//Hyper Presence, No 1: Filters (Online). Workshop on AR filters
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2021 Genielab Taught an AI & Visual Art workshop with teenagers Blog
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2020 Document your work - 10 workshops from August 31 2020, June 15 2022 Blog
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2020 (Spring Term) Personal Games School of Machines, Making, Make-Believe, Online
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2020 (Fall Term) Personal Games School of Machines, Making, Make-Believe, Online
2019 NYU Game Center Guest Lecturer
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2019 A Kind of Play Workshop Krakow, Poland
2018 A Kind of Play Workshop Dundee, Scotland
2017 A Kind of Play Workshop Berlin, Germany
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2017 A Kind of Play Workshop Johannesburg, South Africa
Talks
2026 ENJMIN Game Conferences (EGC) – Invited talk, "Collaborative and Cooperative Games," Angoulême, France.
2024 A MAZE. Berlin – Talk on co-ops.
2024 Cloud Salon – The New School. Invited talk.
2024 UAL London College of Communication – Talk, University of the Arts London.
2026 Elektra, Montreal – Invited talk.
2024 GDC – "Change the Rules: Co-ops, Unions, and Other Game Labor Structures."
2024 Slug World – Invited talk.
2024 Lost Levels – Invited talk.
2022 "Cooperation by Design" – Festival Octobre Numérique Faire Monde, Arles. Recorded for YouTube.
2022 Spoke in Barcelona about my practice with Luca Carrubba of ARSGAMES at BAU College of Arts and Design of Barcelona.
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2022 All Friends No Bosses at A MAZE. A series of calls to talk about coops in the session: All friends, no bosses! Blog
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2022 Drone Jam presentation twitter join us on discord voice/chat to have a look at some of the games/ experiences that have been made! Blog
2023 International Women Game Makers Week – Goethe-Institut Taipei. Presented the game Soft Sanctuary.
2023 Gæmz #25 (Tokyo) – Talk on If You Don't Like the Game, Change the Rules, part of the comic's tour stops in Mexico, Taiwan, Kyoto, Tokyo, Berlin, Vancouver, Montreal, and Toronto.
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2021 SLSA panel about a Game Arts Curators Kit Blog
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2020: NYUGameCenter discussion on Twitch about the games: Palimpsest, The Fascination, and Picklock. Blog
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2020 Online Gatherings Future Tense Conference about exploration of making space together online through connection, vulnerability, and trust. (Online) New York, New York. Blog
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2020 Together we find it Game Engines beyond Games Online Blog
2019 A Conversation With Marie Claire LeBlanc Flanagan – NYU Game Center, artist-in-residence conversation (Dec 5).
2019 Ada X – Residency presentation & screening, moderator (Dec 9, Montreal).
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2019 NYU ITP Talk Blog
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2018 Experience Design at A MAZE Berlin, Germany Marie Claire LeBlanc Flanagan will be talking about her experience design efforts at A MAZE. / Berlin 2018.
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2018 Follow Me? Entering Experimental Play Manaus, Brazil
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2017 Seeds not Swords: A Hero’s Journey Femisphere - Berlin, Germany
2017 Learning OF OpenFrameworks - Berlin, Germany
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2017 Making Strange Play Experiences Nordic Game Jam - Copenhagen, Denmark
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2017 The Front End of Game Design UP.front - Berlin, Germany
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2016 Getting Closer: Games for you Plan B - Kharkiv, Ukraine
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2016 Journey Into Games Incubate Festival - Tilburg, Netherland - Coding & journey into games.
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2016 How To! Experimental Play Codemotion - Berlin, Germany
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2016 The Making of Closer ąrţgąm€$ - Berlin, Germany, 2016
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2016 What I Learned From Cheaters, and Other Miscreants Talk & Play - Berlin, Germany
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2015 Wyrd Guide to DIY in Canada OBEY Convention- Halifax, Canada
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2014 Why Canada Needs Wyrd Lawnya Vawnya Music Festival - St. John’s, Canada
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2013 The Open Business: Fear, Vulnerability, and Profit$ in the Open World Pop Explosion - Halifax, Canada
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2013 Building Communities Through Access Halifax Pop Explosion - Halifax, Canada
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2013 no-internet small towns OBEY Convention Halifax, Canada - discussed no-internet small towns, Halifax, Torso, OBEY's recent not-for-profit status, and the upcoming convention. Blog
Panels
2026 AI Activism in the Arts – Moderated panel discussion.
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2020 Creative Connection Processing Community Day 2020 twitter
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2015 Empowering Artists Through Technology Sled Island - Calgary, Canada CASH Music thinks that technology can help create new structures where musicians are empowered, and believes the best way to accomplish this is to put musicians in conversation with technologists.
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2015 Community Building and Partnerships EPYC Initiatives - Kitchener, Canada
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2014 Are We All Digital Sharecroppers Now? Pop Montréal - Montréal, Canada
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2014 Where’s the Cultural Press? Arboretum Music Festival - Ottawa, Canada - Part of a series on Failure
Education
Trent University – B.A. with Honours, Global Studies, focus in Communities and Identities (Peterborough, Canada).
